Land Quests
Land acquisition is relatively simple as long as you’re willing to put in a little time and effort to work on some art.
** New 6/20/24** If your Quirlicorn is starting their first set of Land Quests they are eligible for the New Landowners Initiative. For the first set of quests they only need to complete one Quest per region. (Read more about the change Here).
Land is acquired by completing a full set of Deity Quests (unless it is your Quirlicorn’s first set of Quests). In order to complete a full set of Deity Quests, you must visit each regions Deity and complete two Quests from each region. When you have decided on the first regions Quests you’d like to work on, comment in the Deity Quest Forum with the following information:
- Which Quirlicorn is going on the Quest
- Which Region you are working on (you may only do one region at a time and must pick the Quests from that region at the same time)
- Which Quests you will be doing from that region
- Art must be new for the Quests selected and depicting the favorable/neutral/or unfavorable outcome
- Art must include the Quirlicorn going on the Quests
- Quest Art must reach a value of 6 Chimes per Quest in order to qualify and may be done in a single piece or with multiple pieces as long as the 6 Chime minimum is reached. (Companion/Familiar chimes not applicable towards the 6 Chimes needed) (literature pieces should be submitted as individual pieces for each prompt to prevent confusion over Chimes reached for each prompt)
- Art must be up to par with your gallery, or else the Gods may be angered and deny your Quest items (Please no quick sketches or point farming type images/literature)
- Users with 2 Quirlicorns questing, may draw both together in a single image for the same quest, but be aware of how each are rolled (favorable, unfavorable or neutral). No more than 2 horses may participate in the same quest drawing at a time.
Blessings
Blessings on your land are just that, blessings. Blessings are all assigned a specific number which brings the value of your land up. Extra blessings can be added to your land via Companions or offerings to your lands regional Deity. Having a higher valued land can benefit you during Land Battles.
Curses
Curses affect your land negatively. Each Curse is assigned a specific number which brings the value of your land down. The effects of curses can be removed via Companions. Blessings on your land may also help counter some of the negative effects of curses.
Hand Of Fate - Blessings and Curses
All land obtained via Deity Quests or Land Battles is considered part of the Quirlicorn realm. As anywhere else, sometimes natural disasters strike. The group will roll for Curses or Blessings on every Solstice and Equinox. If a Curse your land has is RNGed, you have the option to create art to counter the effects of the curse or to take a hit and allow the curse to bring down the value of your land. Since Blessings are also rolled, land owners have the option of creating art to gain that months blessing for their land, increasing their lands value.
Curses and Blessings will be rolled on each Solstice and Equinox (4 rolls per year) and land owners will have a full month to create art to counter the curses or to accept the blessings.
- Art must be new for that Solstice/Equinox blessing/curse
- Art must match the theme for the Blessing/Curse
- Art must include the land owning Quirlicorn
- Art must reach a value of 6 Chimes in order to qualify and may be done in a single piece or with multiple pieces as long as the 6 Chime minimum is reached. (Companion/Familiar chimes not applicable towards the 6 Chimes needed)
- Art must be up to par with your gallery, or else the Gods may be angered and deny your wish (Please no quick sketches or point farming type images)
Ranks
Your Quirlicorns can earn special ranks by owning multiple Deeds to Land. The Higher your Quirlicorns rank the better your chances are to hold onto your land if attacked. Higher ranks may also help you have a better chance at winning another Quirlicorns land if you attack them for it.
- Baron/Baroness - 1-3 Deeds to Land
- Marqis/Marchioness - 4-7 Deeds to Land
- Duke/Dutchess - 8-11 Deeds to Land
- Grand Duke/Grand Dutchess - 12+ Deeds to Land
Land Battles
Land battles are group sponsored events. Any land owning Quirlicorn may enter these events and challenge another land owning Quirlicorn who has also entered the event for their land. Quirlicorns who have not entered the event may not be attacked/challenged in order to take over their land however.
More information on Land Battles will be posted during the official events.
Items
Each Quest grants you one item. Some items are more useful than others so be sure to go for quests with items you need or actually want. The vast majority of items can be used to Conjure Guardians, but there are a handful of special quest items (denoted by a bullseye) that can be used to Craft Artifacts. Quest Items may not be traded to other users. Quest Items may however be shared with your other Quirlicorns.
Curse Removal
If your land has been cursed you can complete special quests to remove them. (Also, if you really wanted you could complete quests to add Curses.)
Curse removal Quests are similar to Land Quests in that your Quirlicorn will have to complete a series of prompts in order to have the curse removed (or added) to their land. These prompts will be hand selected and given to you by the Deity of that region after you plead your case to them.
In order to start a Curse Removal (or addition) Quest, please follow the instructions in the pinned thread of the Curse Removal Quest Forum.
Mountain Region
Welcome to the Mountain region, where you’ll get to see breath-taking views of nature and experience fresh crisp air that will leave your lungs feeling 10 years younger. If you should encounter Aberfa on your questing journey you may find yourself blessed. Beware, Aberfa has no interest in small talk and will leave you out in the rain (sometimes literally) if you can’t hold her interest.
Blessings
Rich Mines +3
Forest +4
Hot Spring +5
Healthy Wildlife +4
Healthy River +3
Rain Blessings +2
Magic Well +5
Smokey the Bear +2
Clean Air +3
Rainbows +2
Curses
Volcanic Eruptions -4
Avalanche -2
Rock slide -3
Mudslide -3
Forest Fire -4
Famine -3
Plague -3
Cave in -2
Drought -3
Flash Flood -2
- Play Poker with Aberfa - Thinking Cap
- Have your fortune read - Fortune Cookie
- Steal a Feather from a Tengu - Quest Item
- Play Chess with Aberfa - Thinking Cap
- Find out a Goblins Secret - Quest Item
- Survive a Dream Journey - Dream Dust
- Save a Mountain Goat - Quest Item
- Retrieve an Arrow from an Elf — Quest Item
- Find a Fairy Pool — Quest Item
- Ride on the back of a Roc — Quest Item
- Return with a bolt of lightning from a Thunderbird — Quest Item
- Plant a Tree — Quest Item
- Steal a Kirin Scale - Quest Item
- Pay the Troll toll — Quest Item
- Have your Aura read - Quest Item
- Dance with a Dryad — Quest Item
- Battle a Valkyrie — Quest Item
- Test Teleportation Device/Portal - Quest Item
- Bring a Sleipnir Dew to a Cyclops — Quest Item
Swamp Region
Welcome to the Swamp region, be careful to mind your step for this is where all the wicked creatures roam and the environment is not your friend either. If you should encounter Keir on your questing journey you may find yourself blessed. Beware, Keir is quite the bizarre Deity, tending to have weird tastes and a dark sense of humor.
Blessings
Healthy Wildlife +4
Bountiful Rain +2
Trees +1
Healthy Standing Water +2
Healthy Water Plants +2
Witchdoctors Blessing +3
Healthy Soil +4
Mosquito Repellant +4
Reduced Humidity +3
Magic Well +5
Curses
Famine -3
Plague -3
Drought -4
Sulfur Heavy -1
Quicksand -2
Flood -2
Mosquito Infestation -4
High Temperatures -3
Cold Temperatures -3
Flash Flood -2
- Have some Fish Tea with Keir - Swamp Goo
- Find a sunken Treasure in the bog - Quest Item
- Rob a Grave - Quest Item
- Retrieve Horseshoe from a Kelpie - Quest Item
- Bring a Banshee hot tea - Quest Item
- Make a Voodoo doll for a Witchdoctor - Voodoo Doll
- Have Green Tea with Keir - Swamp Goo
- Follow a Willow o Whisp - Quest Item
- Help a turtle dig a nest - Quest Item
- Play Hide and Seek - Invisibility Cloak
- Pay the Troll Toll - Quest Item
- Use Echolocation device to talk to bat - Quest Item
- Steal web from an Arachne — Quest Item
- Help a Ghost pass — Quest Item
- Save a child from Baba Yaga — Quest Item
- Steal the scale of a Basilisk — Quest Item
- Be transformed into an animal - Quest Item
- Retrieve a snake from the head of a gorgon — Quest Item
Icy Region
Welcome to the Icy region, a beautiful winter wonderland that feels as if you are frozen in time. If you should encounter the elusive Haukea on your questing journey you may find yourself blessed. Beware, Haukea‘s love for her sea friends is strong, and should you harm them, you may find yourself in an icy situation.
Blessings
Bountiful Rain +3
Body of Water +2
Healthy River +3
Fish +3
Hot Springs +2
More Daylight +2
Northern Lights +3
Healthy Wildlife +4
Many Flying Reindeer +1
Magic Well +5
Curses
Flood -3
Blizzard -2
Bitter cold Temperatures -3
Drought -3
Volcanic Eruption -4
Famine -3
Plague -3
Flash Flood -1
Poachers -2
Global Warming -2
- Create a chemical reaction - Beaker
- Retrieve horseshoe from Kelpie — Quest Item
- Steal a Mermaids scale — Quest Item
- Go Weather watching - Cloud in a Jar
- Chat with a manatee - Quest Item
- Retrieve Pirate treasure from Kraken — Quest Item
- Steal a Selkies Hide — Quest Item
- Pay the Troll toll — Quest Item
- Battle a Valkyrie — Quest Item
- Save a child from Baba Yaga — Quest Item
- Find a Yeti — Quest Item
- Help a Narwhal out of packed ice — Quest Item
- Fish using a fishing rod - Conch Shell
- Go Snorkeling - Quest Item
- Have a snowball fight - Quest Item
- Fish using a huge net - Conch Shell
- Collect pearls from giant Clams — Quest Item
- Sing with the Sirens — Quest Item
Plains Region
Welcome to the Plains region, where you’ll be greeted with bountiful space and plenty of food. If you should encounter Jagmeet on your questing journey you may find yourself blessed. Beware, Jagmeet cares deeply for his denizens so should you mess with their health and happiness, he may not be so forgiving.
Blessings
Healthy Soil +3
Bountiful Rain +3
Healthy River +4
Body of Water +2
Breeze +2
Favor of the Fairies +3
Magic Well +5
Moderate temperatures +3
Healthy Crops +4
Healthy Wildlife +4
Curses
Famine -3
Plague -3
Earthquakes -2
Tornadoes -2
Wild Fire -3
Straight line Winds -2
Flood -2
Flash Flood -2
Fairy Infestation -2
Extreme Temperatures -4
- Retrieve an Arrow from an Elf —Quest Item
- Find a Fairy Circle — Quest Item
- Plant a vegetable garden - Cornucopia
- Stand guard over a nest or den — Quest Item
- Kidnap a Changeling — Quest Item
- Steal a piece of Gold from a Leperchaun — Quest Item
- Deliver message to a Golem - Running Shoes
- Play with magnets - Quest Item
- Help an animal give birth - Quest Item
- Make friends with a rock - Pet Rock
- Mine for Gemstones - Quest Item
- Bandage wounded animal - Quest Item
- Pay the Troll too — Quest Item
- Dance with a Dryad — Quest Item
- Acquire Fairy Dust from a fairy — Quest Item
- Battle a Valkyrie — Quest Item
- Save a child from Baba Yaga — Quest Item
- Steal the scale of a Kirin — Quest Item
- Plant stinky flowers - Cornucopia
Desert Region
Welcome to the Desert region, where you’ll see rolling hills of gold that’ll take your breath away. If you should encounter Anevay on your questing journey you may find yourself blessed. Beware, Anevay has no interest in laid back activities, and should you venture to suggest that to her, you may find yourself in the hotspot.
Blessings
Oasis +4
Hot Spring +3
Fertile Soil +3
Some Cloud Cover +2
Rain/Snow +3
Healthy Wildlife +4
Magic Well +5
Cactus’ +2
Small River +2
Shade +1
Curses
Volcanic eruption -4
Famine -3
Plague -3
Wild Fires -3
Flash Flood -2
Sandstorm -1
Heatstroke -2
Extreme Drought -4
Hallucinations -2
Saltwater Well -3
- Solve a Sphinx' riddle — Quest Item
- Steal a Genies Lamp — Quest Item
- Go to the Spa with Anevay - Youthful Flame
- Ride a Magic Carpet — Quest Item
- Retrieve a large Cactus — Quest Item
- Pay the Troll toll — Quest Item
- Go to a Sporting event with Anevay - Youthful Flame
- Walk on hot coals - Quest Item
- Gather Lava from a volcano - Hot Sauce
- Plant an Oasis — Quest Item
- Attempt to eat fire - Glass of Milk
- Give a Roadrunner an ACME item — Quest Item
- Steal the feather of a Cockatrice — Quest Item
- Make an Offering to a Dragon — Quest Item
- Steal the feather of a Phoenix — Quest Item
- Battle a Valkyrie — Quest Item
- Steal Sand from the Sandman — Quest Item
- Save a child from Baba Yaga — Quest Item
- Steal a Nagas scale — Quest Item
Windy Region
Welcome to the Windy region, where the wind seems to take on a life of its own. If you should encounter Frysil on your questing journey you may find yourself blessed. Beware, Frysil is a not of fan of overly competitive games, so if you were to suggest such a thing, you may find yourself caught up in a storm.
Blessings
Breeze +2
Forest +3
Body of Water +2
healthy River +3
Healthy Wildlife +4
Pleasant Temperatures +2
Fertile Soil +4
Magic Well +5
Favor of the Fairies +2
Favourable Winds +3
Curses
Famine -3
Plague -3
Flash Flood -2
Tornadoes -4
Straight line Winds -2
Hurricane -4
Blizzard -3
Sandstorm -1
Fairy Infestation -2
Total Lack of Wind -2
- Steal a Griffins feather —Quest Item
- Return with a bolt of lightning from a Thunderbird — Quest Item
- Hatch abandoned eggs — Quest Item
- Fly a Kite — Quest Item
- Pay the Troll toll — Quest Item
- Make an offering to birds - Quest Item
- Play Hopscotch with Frysil - Costume Wings
- Send Smoke Signals - Quest Item
- Play a song using Chimes - Quest Item
- Go Skydiving - Parachute
- Go Storm chasing - Ruby Slippers
- Tail wrestle (like arm wrestling) Frysil - Costume Wings
- Steal treasure from a Dragon — Quest Item
- Acquire Fairy Dust from a Fairy — Quest Item
- Steal a scroll from Harpies — Quest Item
- Battle a Valkyrie — Quest Item
- Save a child from Baba Yaga —Quest Item
- Steal the scale of a Dragon — Quest Item
- Sail Across the Ocean - Quest Item
Astral Region
Land from Astral region may only be obtained by Quirlicorns who have unlocked the Astral Level via Chimes
Blessings
- Easy Dream Walking +2
- Magic Intensified +3
- Blessing of the Gods +4
- Magic Well +5
- Favor of the Fairies +2
- Easy Astral Projection +3
Curses
- Magical Interference -3
- Bad Energy -3
- Dreamless sleep -2
- Psychic Vampirism -4
- Fairy Infestation -2
- Grounded -3
Entropy Region
Land from Entropy region may only be obtained by Quirlicorns who have unlocked the Entropy Region
Blessings
- Blissful Chaos +3
- Cat Cafe +4
- Poison Ivy +5
- Cat Scratch Fever +4
- Neon Lights +3
- Happy Typos +2
Curses
- Maelstroms -4
- Cats ruining the Ecosystem -2
- MLP Jar -3
- Everything is in Greyscale -3
- Raining glass shards -4
- Unstable Magic -3