Table of Contents
Summer is slowly coming to a close but not before gifting us a new Mutation. The Apoidea mutation was discovered earlier this summer but until now it was unknown if the mutation would pass to offspring or not. Now that it has been confirmed we are adding it as an officially recognized mutation. Apoidea is a mutation which covers the base coat with bee or wasp like markings. Markings may directly mimic the bee or wasp it is based on, or they may be a bit stylized. Apoidea completely covers Ancient Quirlicorns coats and covers Modern Quirlicorn coats with the exception of natural white markings (Dominant white may be hidden). While these Quirlicorns do not have stingers like bees and wasps generally do, their bite can become a medical emergency if not dealt with quickly. These Quirlicorns are venemous. These Quirlicorns may have antena on top of their heads.
Eyes may be any color, even multiple colors.
Apoidea Interactions:
- Audio Spectrum goes above Apiodea.
- No direct interaction present.
- These mutations co-exist.
- No direct interaction present.
- Allows for designs to have bee or wasp hives on or coming off the body
- Apoidea is covered by China but may use Apoidea colors for the China markings.
- Apoidea and Dartfrog mutations may mix with each other.
- Foxfire goes above Apoidea.
- No direct interaction present.
- Frost goes above Apoidea.
- No direct interaction present.
- Glitter goes above Apoidea
- no direct interaction present.
Allows for bee tattoos to accompany the main animal tattoo.
- Markhor and Apoidea co-exist.
- No direct interaction present.
- Moonlight goes over Apoidea.
- No direct interaction present.
- Plague and Apoidea co-exist.
- no direct interaction present.
- Polar and Apoidea may mix with each other.
- Quasar and Apoidea may mix with each other.
- Rainbow may create oddly colored Apoidea markings.
- Cock allows Apoidea markings to present color changing effects.
- The interaction is dependent upon the mutation Samhain is mimicking.
- Otherwise Samhain and Apoidea may mix.
- Saxeus and Apoidea may present Apoidea patterns with Apoidea colors on top of the base coat.
- May also express with honeycomb on the body.
- Scorched goes over Apoidea.
- No direct interaction present.
- Allows for bees/wasps/hornets and or hives to live within the rib cage.
- may alter the colors used for Apoidea to fit Sun genes appropriately
- may alter the colors used for Apoidea to fit Moon genes appropriately
- Spectral may mix with the other mutation
- Starling may mix with the other mutation
- Allows for Frost to cover the topline
- Allows for designs based on any kind of bee, wasp, or ant
Quirlicorns find their roots in a more modern way with this mutation. It is said that over time their chimes with conjunction of modern technology changed these Quirlicorns coats to form this new mutation. Audio spectrum can show in various ways but shows across the full length of the Quirlicorn, sometimes even extending into the tail. Audio Spectrum hides markings on Ancient Quirlicorns, while taking on the marking colors, in Modern Quirlicorns, all paint and appaloosa markings are suppressed to below the hocks (face markings still occur however). In dominant Audio Spectrum Quirlicorns, the spectrum may glow.
This is a retired Mutation
Audio Spectrum Interactions:
Audio Spectrum goes above Apiodea
co-exists
co-exists
Audio Spectrum may go above China, may also give Audio Spectrum colors to the China
Audio Spectrum goes above Dartfrog
Foxfire goes above other mutation
Frost may go above other mutation
Glitter may go above other mutation
When Audio Spectrum and Inkheart are present together on a Quirlicorn, the animal tattoos can’t help but come to life anytime music is present.
co-exists
Moonlight goes above other mutation
Toxic Whisps may seep out of the Audio Spectrum
Audio Spectrum goes above Polar
Quasar may mix with the other mutation
May create oddly colored Audio Spectrum markings
May allow Audio Spectrum color to present color changing effect
Depends on the mutation Samhain is mimicking
Creates fractures like broken glass of any stone color/pattern
Scorched may affect Audio Spectrum
co-exists
co-exists
co-exists
Audio Spectrum goes above Spectral
Audio Spectrum goes above Starling
Allows for Audio Spectrum design to have cracks aside from the cracks in the body
Allows for design to pulse
The Aura Mutation, as the name implies, gives the Quirlicorn a living breathing and most of all visible aura. The Aura mutation originated in some of the most evolved psychic Quirlicorns, apparently their energy levels reached such a high frequency that they could no longer stay hidden. Quirlicorns with this mutation are also extra charismatic.
Auras are subject to changing color based on how healthy the Quirlicorn is and what they are thinking/feeling at any given time.
Aura Interactions:
co-exists
co-exists
co-exists
co-exists
co-exists
co-exists
co-exists
co-exists
Tattoos will have an aura glow too.
co-exists
co-exists
co-exists
co-exists
Allows for the Quasar to display outside of the Quirlicorns body or within the Aura
co-exists
co-exists
Depends on the mutation Samhain is mimicking
May create crystal dust and minor glitter effects
co-exists
Allows for glow from within
co-exists
co-exists
co-exists
co-exists
co-exists
Allows for glow from within the body
The Botany mutation was first found near the Sacred Dew Tree. It is assumed that the tree longed for more plants and then blessed Quirlicorns coats with the Botany mutation as a gift to itself.
The Botany mutation covers the base coat of the Quirlicorn with plant designs/markings and even turns these Quirlicorns partially into plants meaning they can have living breathing growing plants coming from their bodies. The plants may bloom, shed leaves, have leaves that change color with the seasons, have skin made of bark, etc. All plant types are welcome, however each Quirlicorn is restricted to only one plant unless the Twice Blessed gene is also present. The type of plant is determined by the base coat color in Modern Quirlicorns and white markings cover the Botany mutation. In Ancient Quirlicorns any plant type is okay.
Bay Base: Bay, Wild Bay, Buckskin, Perlino, Amber Champagne, Amber Cream
- Desert region plants like cacti and succulents, etc
Seal Bay Base: Seal Bay, Burnt Buckskin, Burnt Perlino, Sable Champagne, Sable Cream
- Tropical and Subtropical region plants palm trees, rubber trees, Lianas, corpse flowers, etc
Chestnut Base: Chestnut, Palomino, Cremello, Gold Champagne, Gold Cream
- Temperate region plants like pine trees, roses, tulips, etc
- Polar and Subpolar region plants like mosses, grasses, lichens, etc
- Markings will resemble those of any single type of plant
- All White markings go over (Dominant White and Splash may be hidden)
- Roans, Sooty, pangare, Dun, and Grey = Standard Effect
Botany Interactions:
Allows for designs to have bee/wasp hives
co-exists
co-exists
Allows China to take on colors of the plant
Allows dartfrogs to live in the plants
Allows for bioluminecent branches and vines
Plants appear frosted/frost covered
Makes plants glittery
Allows tattoos to be carvings.
Allows for Makrhor horns to be made of wood
Allows for seeds to glow, seeds within blooms etc, may glow
Allows for plants to be decaying or rotting
Allows plants to be snow covered
Allows for Nebula or Stars blooms
Allows for plants to be any color(s)
Allows for blooms to change colors
Depends on the mutation Samhain is mimicking
Allows for branches to be made of stone
Branches, vines, leaves, and/or flowers may be on fire
co-exists
Plants take on the solstice colors
Plants take on the solstice colors
co-exists
May have bird nests in the branches/vines/flowers with birds living in them.
Plants may be made up entirely of Ice
Allows for multiple plant species to exist on the Quirlicorn
China is a newly discovered mutation in Quirlicorns, though it is still unknown how or where exactly it came from. It is believed that this mutation originated in more ‘high class’ Quirlicorns. Their appearance tends to be more dainty than sturdy and their personalities can often leave much to be desired. None the less, this beautiful mutation was born. The China Mutation displays as intricate blue markings similar to those found on fine chinaware. Sometimes golden accents may also accompany these intricate designs. In Ancient Quirlicorns China keeps the base coat white (it will suppress the ancient base coat mutation, beware!) and markings will be beautiful shades of blue on top of the white base coat. In Modern Quirlicorns, China may fully cover the base coat making it white (just like with ancient Quirlicorns), OR it may become white in the areas where China markings are displayed. In Modern Quirlicorns Markings may only display on top of white.
China Interactions:
Apoidea is covered by China but may use Apoidea colors for the China markings
Audio Spectrum may go above China, may also give Audio Spectrum colors to the China
co-exists
Allows China to take on colors of the plant
Dartfrog is covered by China, may cause China to have dartfrog colored markings
Foxfire may go above China, may give China foxfire glow and color
Frost may go above China
Glitter may go above China
co-exists
co-exists
Moonlight may go above China, may also allow for China markings to have moonlight colors as well as allow for a glow
Has some cracks where Toxic whisps escape
Polar is covered by China, may allow polar colored china markings
China is dominant to Quasar and will show above it. Quasar may only show in areas where there is no China (no white)
May create China markings in different colors than just blue. The white caused by China may also be any color or mixture of colors.
May allow China markings to present color changing effects
Depends on the mutation Samhain is mimicking, otherwise Samhain is covered by China
Saxeus is covered by China but may give China the color of the saxeus markings
Scorches China markings
Allows for intricate China designs on the bones
Solstice is covered by China but may allow for China markings to be Moon or Sun colored
Solstice is covered by China but may allow for China markings to be Moon or Sun colored
Lowered opacticy on China like on the rest of the horse
Starling is covered by China but may allow for China markings to be Starling colored
May crack designs or allow for broken fragments of China designs
Allows for golden markings to replace the blue ones
The Dart Frog mutation gifts the Quirlicorn carrying it with the coat colors and patterns of a dart frog. It is said that Quirlicorns who lived in the more tropical regions merged their magic with dart frogs and the dart frog mutation was born as a result. The Dart Frog mutation completely covers the coats of Ancient Quirlicorns, and covers all but paint and appaloosa markings on Modern Quirlicorns.
Dartfrog Interactions:
Dartfrog may mix with the other mutation
Audio Spectrum goes above Dartfrog
co-exists
Allows dartfrogs to live in the plants
Dartfrog is covered by China, may cause China to have dartfrog colored markings
Foxfire goes above other mutation
Frost may go above other mutation
Glitter may go above other mutation
Allows for frog tattoos to accompany the main animal tattoo.
co-exists
Moonlight goes above other mutation
co-exists
Polar may mix with the other mutation
Quasar may mix with the other mutation
May create oddly colored Dartfrog markings
may allow Dartfrog markings to present color changing effects
Depends on the mutation Samhain is mimicking
Pattern of dartfrog with stones/geodes of those colors
Dartfrog may mix with the other mutation
Allows for dartfrogs to live within the ribcage
May alter the colors used for the Dart Frog to fit the Sun or Moon genes appropriately
Dartfrog may mix with the other mutation
Starling may mix with the other mutation
Allows designs based on wood frogs
Allows for designs based on any kind of frog or toad
The Displaced Horn Mutation is pretty straight forward. Quirlicorns with this mutation may have their horns placed outside of the standard horn placements. While the mutation alone does not change the horns (You’ll need to apply corrupted horn tokens for that), they may be shortened or made a little bit smaller if displaced.
Quirlicorns with this mutation may have the horn(s) displaced anywhere on the body that is above the bottom portion of the belly. A combination of Twice Blessed and Displaced Horn is required for horn placements below the lower part of the belly (leg placements etc).
Displaced horn(s) are also restricted from being placed on or as genitals.
Displaced Horn Interactions:
The Displaced Horn Mutation is only affected by the Twice Blessed Mutation and as such has no interactions with the other mutations.
Twice Blessed interaction allows for horns to be displaced to anywhere on the body (aside from on or as genitals).
Foxfire was found in Quirlicorns living deep in forests who had started consuming bioluminescent mushrooms as a regular part of their diet. It appears that over time these Quirlicorns started growing glowing mushrooms from their bodies and from them vein-like glowing markings would expand. In Some Quirliconrns glowy veins were found even without mushrooms present. While Foxfire in the wild don’t usually have much color variation, in Quirlicorns there has been no limit to the colors which may be shown within the glow, however, unless the rainbow Gene is also present, the Foxfire mutation will not express more than 2 colors at a time. On Ancient Quirlicorns markings allowed to be replaced by the Foxfire. Foxfire and Ancient markings do not have to be the same color.
Foxfire Interactions:
Foxfire goes above other mutation
Foxfire goes above other mutation
co-exists
Allows for bioluminecent branches and vines
Foxfire may go above China, may give China foxfire glow and color
Foxfire goes above other mutation
Frost goes above Foxfire
co-exists
Allows for tattoos to be glowy
co-exists
Foxfire goes above other mutation
mushrooms may blow out toxic dust
Foxfire goes above other mutation
Quasar may mix with the other mutation
Foxfire goes above other mutation
May allow foxfire markings to present color changing effect
Depends on the mutation Samhain is mimicking
May create glow from the inside of the Quirlicorn
Foxfire goes above other mutation
co-exists
May alter the colors used for Foxfire to fit Sun or Moon genes appropriately
May alter the colors used for Foxfire to fit Sun or Moon genes appropriately
Foxfire goes above other mutation
Foxfire goes above other mutation
Foxfire may glow and grow out of the cracks on the body allowing for a glow from the inside of the body
Allows for bioluminescent patches on the body or head
The Frost Mutation, as the name implies, gives the Quirlicorn frost across the topline, along its tail, and can also be on their legs and face if desired (for reasons unknown frost will not stick around their eyes but may attach itself to their eyelashes). This is a newly discovered mutation, perhaps because the natural coated Quirlicorns make this mutation more apparent. Frost can come in shades of blue,purple and or green, but must always be near white. In warmer climates these horses may express less frost and instead appear to always be wet or moist. When combined with fire magic, steam has been known to raise from the frosted areas.
Frost Interactions:
Frost may go above other mutation
Frost may go above other mutation
co-exists
Plants appear frosted/frost covered
Frost may go above other mutation
Frost may go above other mutation
Frost may go above other mutation
co-exists
Co-exists
co-exists
Frost may go above other mutation
Allows for frost to turn into tar
Frost may go above other mutation
Allows for glowy ice crystals to form on the Quirlicorns body
Frost may go above other mutation. Frost may also be affected by the rainbow gene, allowing for any color(s) of frost
co-exists
Depends on the mutation Samhain is mimicking
Creates fractures like broken glass of any stone color/pattern
Frost may go above other mutation. Frost may create steam coming off of the body
co-exists
May alter the Frost color to fit the Solstice gene
May alter the Frost color to fit the Solstice gene
Frost may go above other mutation
Frost may go above other mutation
Allows frost to cover entire body
Allows for frost to cover entire body
The Glitter Mutation, as the name implies, gives the Quirlicorn glitter through it’s coat, but usually not on their face, mane or tail. It is believed that this mutation originates from the glittery reflections found in snow, as most other Quirlicorn mutations are related to their surroundings. Glitter can come in any shade or color and may even be seen with as many as 3 different colors on a single Quirlicorn. Since the Glitter mutation doesn’t usually touch the Quirlicorns face, it does not affect eye color.
Glitter Interactions:
Glitter may go above other mutation
Glitter may go above other mutation
co-exists
Makes plants glittery
Glitter may go above other mutation
Glitter may go above other mutation
co-exists
co-exists
Allows for tattoos to be glittery
co-exists
Glitter may go above other mutation
co-exists
Glitter may go above other mutation
Glitter creates additional stardust
Glitter may go above other mutation
May allow glitter to present color changing effect
Depends on the mutation being mimicked by samhain
May create crystal dust and minor additional glitter effects on the body where the glitter gene does not generally work
Glitter may go above other mutation
co-exists
Something cool here
co exists
co-exists
Glitter may go above other mutation
Glitter may go above other mutation
Glitter may surround the Quirlicorn rather than be restricted to the body
Allows for glittery fairy dust in hair on face or surrounding the Quirlicorn
Inkheart is a muation that was discovered in a tribe of Quirlicorns who have sacred tattoo rituals. It appears as though the deities have blessed these Quirlicorns with tattoos they are born with. Furthermore these tattoos can come to life on the coat meaning they are living breathing creatures living on the Quirlicorns coat. Deep bonds and friendships are generally built between Quirlicorn and their tattoo because of the constant companionship.
Inkheart allows for tattoos of a single creature on the coat. Additional stylzed additions to the tattoos are welcome too. Inkheart goes above all other markings modern or ancient. While the tattoos are animated however, you may see them hide behind markings from time to time. Tattoos are restricted to the Quirlicorns body unless Twice Blessed is also present.
Tattoos may come in any single color.
This is a retired Mutation
Inkheart Interactions:
Allows for bee tattoos to accompany the main animal tattoo.
When Audio Spectrum and Inkheart are present together on a Quirlicorn, the animal tattoos can’t help but come to life anytime music is present.
Tattoos will have an aura glow too.
Allows tattoos to be carvings.
co-exists
Allows for frog tattoos to accompany the main animal tattoo.
Allows for tattoos to be glowy
co-exists
Allows for tattoos to be glittery
Allows for tattoos to also bring moonlight markings to life.
Allows for horns to have carvings
Leaves a thick trail of inky black goop behind, may also be a bit drippy/goopy with black inky goop.
Allows for a polar animal tattoo to accompany the main animal tattoo.
Allows for Constellations on the Quirlicorns coat
Allows for Colorful Tattoos.
Allows for chicken or rooster tattoos to accompany the main animal tattoo.
co-exists
Allows gemstones to grow out of the tattoos.
Allows for Tattoos to be made of fire/embers/or lava
Allows for tattoos to be carved into the bones. Also allows for skeleton animals as tattoos/carvings.
Allows for tattoos to have range of Sun Solstice Colors
Allows for tattoos to have range of Moon Solstice Colors
Allows for Tattoos inside of the Quirlicorn
Allows for bird tattoos to accompany the main animal tattoo.
Allows for tattoos to be part of and/or hide in the cracks.
Allows for tattoos to become real animals for brief periods of time.
This means the tattoos can completely detatch from the Quirlicorns coat and become living breathing flesh to help the Quirlicorn if so desired.
Tattoos brought to life may have coats and markings from the mutations they live on the Quirlicorn with (For example a Quirlicorn with Twice Blessed Inkheart China would be allowed to have a China coat)
The Markhor mutation is a recently discovered one. While hiking in the mountains we came across this wonder. It appears that Quirlicorn magic merged with a herd of Markhors who live nearby and created this mutation. Quirlicorns with this gene grow markhor horns instead of the standard Quirlicorn one. It is yet unknown if a Quirlicorn with the Markhor gene is able to also grow the standard Quirlicorn horn or not, only time will tell. Aside from growing Markhor horns, Quirlicorns with this gene will also have at minimum a beard, at maximum a full neck and chest of hair (hair does not extend onto shoulders or under the belly). Normal manes may still be displayed with this mutation, but are not necessary. While this gene alters the general appearance of Quirlicorns, it does not alter the coat in any way. Eyes may be any color, or even multiple colors.
Markhor Interactions:
co-exists
co-exists
co-exists
Allows for horns to be made of wood
co-exists
co-exists
co-exists
co-exists
co-exists
Allows for horns to have carvings
co-exists
Horns may be cracked
co-exists
co-exists
The Moonlight mutation gifts the Quirlicorn carrying it with a whispy glow along the topline which is said to represent how the Quirlicorn envisions the beauty of the moons light at night. Originating in colder regions where sunlight is often sparse, Quirlicorns relied heavily on the moon to light their path. It is said that over time some Quirlicorns were blessed with a glowing coat as a result of their devotion to the moon itself. Moonlight markings are part of the Quirlicorns coat and are not raised off of it. The light shining from the markings may radiate off of the coat a bit (as light naturally does) but may not create a strong glow like the Aura mutation for example, nor does it allow for glow in areas other than the markings. Moonlight may be expressed as white, yellow, red, or blue. Moonlight goes over most other mutations and/or markings leaving them visible underneath.
Moonlight Interactions:
Moonlight goes above other mutation
Moonlight goes above other mutation
co-exists
Allows for seeds to glow, seeds within blooms etc, may glow
moonlight may go above china. May also allow for china markings to have moonlight colors as well as allow for a glow
Moonlight goes above other mutation
Foxfire goes above Moonlight
Frost goes above moonlight
glitter goes above moonlight
Allows for tattoos to also bring moonlight markings to life.
co-exists
Toxic whisps may glow
Moonlight goes above other mutation
When Quasar and Moonlight mix it may create whisps of light that come off of the body or even halos.
May create moonlight markings in any color. Also allows for multiple colors to be present.
May allow moonlight colors to present color changing effect
Depends on the mutation samhain is mimicking
May create crystal dust and minor glitter effects
Moonlight goes above other mutation
Allows for Spine and top of rib cage to glow like an aura
May alter the moonlight colors to suit the Sun gene
May alter the moonlight colors to fit the moon gene
Moonlight goes above other mutation
Moonlight goes above other mutation
Allows for moonlight to come from within the body, light spilling out of the cracks
Allows for stars to display on the horses back. Moonlight strokes may also be broader and cover anywhere on the body.
Everything in life needs a bit of balance, good with the bad, dark with light. It is believed that this is how the Plague mutation came to be in Quirlicorns. It is still unknown how long this mutation has existed but enough of them have come out of the wood works to make this mutation known now. Quirlicorns with this mutation are not the kind you want to make friends with or have wandering through your land. Plague Quirlicorns give off a foul stench and the things they touch can easily become weak and ill. In Ancient Quirlicorns the Plague mutation allows their basecoat to be any color. Ancient Plague base coats may show a range of gradiented tones within the same color (range of reds for example). In Modern Quirlicorns the Plague mutation affects the way white markings appear. White markings may be more stylized and may take on toxic like colors. Modern Plague Quirlicorns may also have coats that are a bit more saturated than you’d usually see. Plague Quirlicorns may have toxic whisps coming off of their bodies and/or hairs. These Quirlicorns sometimes also wear Plague Doctor masks.
Plague Interactions:
co-exists
Toxic whisps may seep out of the audio spectrum
co-exists
allows for plants to be decaying or rotting
has some cracks where toxic whisps escape
co-exists
mushrooms may blow out toxic dust
allows for frost to turn into tar
co-exists
Leaves a thick trail of inky black goop behind, may also be a bit drippy/goopy with black inky goop.
Horns may be cracked
Toxic whisps may glow
allows for designs to take on toxic colors
allows for stars within the toxic whisps
In Modern Quirlicorns Rainbow is surpressed to cover the base coat instead of the white markings. In Ancients rainbow will cover the entire coat and markings
Allows for bird heads with beaks
depends on the mutation samhain is mimicking
Allows for the body to turn goopy and drippy like a slimy mudd monster
allows flames and embers to be toxic colors
allows for bits and pieces of rotting flesh to be attached to the bones
co exists
co-exists
co-exists
allows for bird heads with beaks
allows for toxic colors, whisps to seep out of the cracks
The Polar mutation was recently found while traveling through the Icy Regions. As in many other regions Quirlicorn magic seems to have merged with the wildlife of the Icy Regions, creating the Polar gene. Quirlicorns with this gene will take on coat patterns of an acrtic creature. Patterns may be a bit stylized as long as the animal they came from is still recognizable. Polar mutation completely covers Ancient Quirlicorns coats and completely covers Modern Quirlicorns coats with the exception of Natural White markings which show on top of the mutation (Dominant white may go under the mutation however). Eyes may be any color, or even multiple colors.
Polar Interactions:
Polar may mix with the other mutation
Audio Spectrum goes above Polar
co-exists
Allows plants to be snow covered
Polar is covered by China, may allow Polar colored China markings
Dartfrog may mix with Polar
Foxfire goes above Polar
Frost goes above Polar
Glitter goes above Polar
Allows for a polar animal tattoo to accompany the main animal tattoo.
co-exists
moonlight goes above polar
allows for designs to take on toxic colors
Quasar may mix with the other mutation
May create oddly colored polar markings
May allow the coat to present color changing effects
depends on the mutation samhain is mimicking
creates fractures like broken glass
Polar may mix with Scorched
Allows for small polar animals to live in the rib cage
May alter the markings to fit the sun gene
May alter the markings to fit the moon gene
Polar may mix with spectral
Polar may mix with Starling
Allows for frost to cover the topline
Allows for designs to be based on any animal.
The Quasar Mutation was found in a herd of Quirlicorns that had been living in seclusion and worshiped the stars. It appears as if their deep devotion brought the stars right to them, clinging onto their coats. It is said that Quasars are the brightest thing in existence so these Quirlicorns felt truly blessed when one was born with such a coat.
Quasar completely covers the coats in Ancient Quirlicorns, and covers all but paint and appaloosa markings in modern Quirlicorns. Quirlicorns blessed with the Quasar mutation will display Quasars on their coats. Those with Dominant Quasar may also have Quasars that appear to live and breathe on their coats (the quasars may have movement).
Quasar Interactions:
Quasar may mix with the other mutation
Quasar may mix with the other mutation
Allows for the Quasar to display outside of the horses body or within the Aura
Allows for Nebula or Stars blooms
China is dominant to Quasar and will show above it. Quasar may only show in areas where there is no China (no white)
Quasar may mix with the other mutation
Foxfire Goes above Quasar
Allows for glowy ice crystals to form on the Quirlicorns body
Glitter creates additional stardust
Allows for Constellations on the Quirlicorns coat
co-exists
When Quasar and Moonlight mix it may create whisps of light that come off of the body or even halos.
Allows for stars within the toxic whisps
Quasar may mix with the other mutation
co-exists
Quasar may change colors
Depends on the mutation that Samhain is mimicking
Allows for Quasars within the stone(s)
Quasar may be on fire
Quasar may appear around the bones
May affect the color of the Quasar to be based on the appropriate Solstice colors.
May affect the color of the Quasar to be based on the appropriate Solstice colors.
Allows for Quasar designs to whisp outside of the horse
Quasar may mix with the other mutation
May create nebulas for manes and tails
Allows for designs based on any space phenomena
The Rainbow Mutation, as the name implies, gives the Quirlicorn Rainbow colored markings. It is said that the original Rainbow mutation Quirlicorn touched a rainbow which then infused with its genetics changing the colors of its markings. It is unsure if this lore is actually true however it is the best explanation around for this particular mutation. All colors of the rainbow may be present if the owner wishes, otherwise a minimum of 3 colors is required. On Natural coated Quirlicorns the rainbow colors attach to any white coloration on the coat (paint markings, roan, stockings, blaze etc)
Rainbow Interactions:
May create oddly colored Apoidea markings
May create oddly colored Audio Spectrum markings
co-exists
Allows for plants to be any color(s)
May create China markings in different colors than just blue. The white caused by China may also be any color or mixture of colors
May create oddly colored Dartfrog markings
Foxfire goes above Rainbow
Frost may go above other mutation. Frost may also be affected by the rainbow gene, allowing for any color(s) of frost
Glitter goes above Rainbow
Allows for Colorful Tattoos.
Co-exists
May create oddly colored moonlight markings
In Modern Quirlicorns Rainbow is suppressed to cover the base coat instead of the white markings. In Ancients Rainbow will cover the entire coat and markings
May create oddly colored polar markings
co-exists
Rainbow may allow for a full rainbow range of colors to present on the color changing areas of the Quirlicorn
Depends on the mutation Samhain is mimicking
Creates opal or pearly rainbow markings/sheen over the stone/geode markings
May create oddly colored Scorched markings
Allows for rainbow bones (minimum of 3 colors)
Rainbow will cover any modern white markings, or any ancient markings
Rainbow will cover any modern white markings, or any ancient markings
Spectral may mix with the other mutation
May create oddly colored Starling markings
Allows for mist/fog to be any color(s)
Allows rainbow to display on the entire coat, rather than being restricted to just the markings
Rooster is a newly discovered mutation which closely mimics markings/feathering found on Roosters or Chickens. The Rooster mutation is unique in that the colors may shift a bit as light hits the coat differently. This effect imitates iridescence on feathers in theory, all the colors are already present on the coat but you will only see certain a one(s) depending on the angle of the light hitting the coat. The Rooster Mutation covers both ancient as well as modern coats. In Modern Quirlicorns, White markings will go above Rooster however (Dominant White may be hidden). Some feathers may be found growing out of these Quirlicorns coats. Eyes may be any color, even multiple colors.
Rooster Interactions:
may allow Apoidea markings to present color changing effects
May allow Audio Spectrum color to present color changing effect
co-exists
Allows for blooms to change colors
May allow China markings to present color changing effects
May allow dart frog colors to present color changing effect
May allow foxfire markings to present color changing effect
co-exists
May allow glitter to present color changing effect
Allows for chicken or rooster tattoos to accompany the main animal tattoo.
co-exists
May allow moonlight colors to present color changing effect
Allows for bird heads with beaks
May allow the coat to present color changing effects
Quasar may change colors
Rainbow may allow for a full rainbow range of colors to present on the color changing areas of the Quirlicorn
Depends on the mutation Samhain is mimicking
May allow saxeus colors to present color changing effect
May allow scorched color to present color changing effect
Allows for bones to change colors
May allow Solstice markings to present color changing effects as long as the colors are changing to appropriate colors for the solstice displayed
May allow Solstice markings to present color changing effects as long as the colors are changing to appropriate colors for the solstice displayed
co-exists
co-exists
Allows for Frost to cover the topline
Allows for designs based on any kind of color changing animal
The Samhain mutation has been seen for centuries during the fall months lurking from the sidelines, though it has only recently become more widespread in Quirlicorns. Samhain has been a difficult mutation to track because it can act like a wild card of sorts, either giving the Quirlicorns carrying this gene a Halloween themed coat OR allowing their coats to mimic the patterns of other Quirlicorn mutations. When Samhain is displayed with a Halloween themed coat, the possibilities are pretty endless as long as they fit the theme, however major modifications may not be done to the Quirlicorn (removing flesh, adding wings, etc…). When Samhaim is displayed to mimic other Quirlicorn mutations, it may only mimic one (1) and must adhere to the guidelines of that mutation.
Samhain Interactions:
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking, otherwise Samhain is covered by China
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
co-exists
co-exists
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Quasar may mix with the other mutation
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Allows for some flesh on the body
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Depends on the mutation Samhain is mimicking
Allows for designs based on any holiday
Saxeus is a Geode mutation in which the base coat color of the horse determines what color stone may be picked to design the Quirlicorn. Base coats imitate the appearance of the gemstones they are based on. All White markings go over (Dominant White may be hidden)
In Modern Quirlicorns the color of the stone/geode is decided by the base coat color. In Ancients markings will resemble those of any single type of stone/geode/metal
Bay Base: Bay, Wild Bay, Buckskin, Perlino, Amber Champagne, Amber Cream
- Reds, Yellows, Tans, Pinks, or Metallic Ore (Rose Gold)
Seal Bay Base: Seal Bay, Burnt Buckskin, Burnt Perlino, Sable Champagne, Sable Cream
- Greens, Pinks, or Metallic Ore (Bronze)
Chestnut Base: Chestnut, Palomino, Cremello, Gold Champagne, Gold Cream
- Oranges, Yellows, Whites, or Metallic Ore (golds) (browns okay for chocolate palominos or liver chestnuts)
- Blacks, Purples, Browns, Blue’s, or Metallic Ore (Silvers)
- Markings will resemble those of any single type of stone/geode
- All White markings go over (Dominant White and Splash may be hidden)
- Roans, Sooty, pangare, Dun, and Grey = Standard Effect
Saxeus Interactions:
Pattern of Apoidea with stones/geodes of those colors. Honeycomb.
Creates fractures like broken glass of any stone color/pattern
May create crystal dust and minor glitter effects
Allows for branches to be made of stone
Saxeus is covered by China but may give China the color of the saxeus markings
Pattern of dartfrog with stones/geodes of those colors
May create glow from the inside of the Quirlicorn
Creates fractures like broken glass of any stone color/pattern
May create crystal dust and minor additional glitter effects on the body where the glitter gene does not generally work
Allows gemstones to grow out of the tattoos.
Horns may be made of Gemstone
May create crystal dust and minor glitter effects
Allows for the body to turn goopy and drippy like a slimy mudd monster
Creates fractures like broken glass of any stone color/pattern
Allows for Qasars within the stones
Creates opal or pearly rainbow markings/sheen over the stone/geode markings
May allow saxeus colors to present color changing effect
Depends on the mutation Samhain is mimicking
May cause flames of colors not otherwise allowed with Scorched
Bones will be made of the gemstone
May alter the colors used for Saxeus to fit Sun or Moon genes appropriately
May alter the colors used for Saxeus to fit Sun or Moon genes appropriately
May create crystal dust and minor glitter effects
Pattern of Starling with stones/geodes of those colors
allows colorful glittery dust within the mist/fog
Allows for body to actually be made of the gemstones
The Scorched mutation originated in the desert region as the Quirlicorns there took in the heat and learned to adapt to extreme temperatures. Over time their magic merged with the heat creating embers and flames which then began to stick to the Quirlicorns and alter their appearances. This mutation grants Quirlicorns to literally be flame touched, often leaving scorch marks in their tracks. It may express flames in/over the eyes and/or hooves, and the markings on the body will appear burnt or scorched. In Modern Quirlicorns all white markings (Tobiano, Rabicano, sabino, appaloosa etc) are covered by scorched. Modifiers like dun or roan are not affected by scorched.In Ancient Quirlicorns, the basic markings are affected by scorched. Markings will have a burnt paper look to them, ranging from light tan burns to pitch black scorch marks. Markings may have embers glowing on their corners or speckling the surrounding areas. Hair will take on flame colors. Flames can come in shades of red, orange, yellow, and blue.
Scorched Interactions:
Scorched goes above Apoidea
Scorched may interact/affect Audio Spectrum
co-exists
Branches vines leaves and or flowers may be on fire
Scorches China Markings
Dartfrog may mix with the other mutation
Foxfire goes over Scorched
rost may go above other mutation. Frost may create steam coming off of the body
Glitter may go above other mutation
Allows for Tattoos to be made of fire/embers/or lava
co-exists
Moonlight goes above other mutation
Allows flames and embers to be toxic colors
Polar may mix with the other mutation
Quasar may be on fire
May create oddly colored Scorched markings
May allow scorched color to present color changing effect
Depends on the mutation Samhain is mimicking
May cause flames of colors not otherwise allowed with Scorched
Scorched affects the edges of bones where markings would be, allowing them to act as the makings would on a fully fleshed Quirlicorn.
May alter the colors used for Scorched flames to fit Sun or Moon genes appropriately
May alter the colors used for Scorched flames to fit Sun or Moon genes appropriately
Spectral may mix with the other mutation
Scorched goes above Starling
Allows for flames to come from within the horse escaping via the cracks rather than needing to outline markings. May also create steam coming from the cracks
tracks filled with lava fire or embers may appear anywhere on the horse instead of being restricted to just outlining the markings
The Shifted Mutation came about because some Quirlicorns envied those with beautiful mutations on their coats. As if bound by a spell, these Quirlicorns started being able to shift natural genes to appear as though a mutation gene were present.
Shifted does as the name implies; it shifts a natural genes appearance to that of a mutation gene of choice. Shifted will only ever affect a single gene, and will likewise also only be able to mimic a single mutation gene on a coat (even if chimera is present). Shifted will affect the entire region of the gene affected (In Dun for example, the lightening of the coat as well as the striping is affected). If the gene being shifted only covers a small region, Shifted will be confined to that region only.
Since Shifted does not affect the base coat, it is not confined to specifics based on the basecoat for mutations otherwise confined to them (Saxeus or Botany).
Shifted however, can not alter E- A- Cr- or Ch- genes. In Ancient Quirlicorns Shifted simply affects the markings on top of the base coat (only one color marking in case a second color marking exists).
Shifted Interactions:
The Shifted Mutation only affects natural genes and as such has no interactions with the other mutations.
Skelicorns are a type of Quirlicorn whose entire flesh has melted away leaving just the skeletons underneath and mane and tail hair (optional).
Skelicorns were first found near a stock of Dullahan Dews and it is assumed that the Dullahan Dews somehow affected the Quirlicorns in the area. There are a few rumors that Necromancers were the culprits, but with Skelicorns being able to be born it is likely those are really just rumors.
Horse colors/markings cover the skeletons of Skelicorns the same they would any other type of Quirlicorn. Skelicorns do not have eyeballs but are still able to see quite well. Many have glowy lights in their eye sockets, but some have also been seen with empty eye sockets.
Skelicorn Interactions:
Allows for bees/wasps/hornets and or hives to live within the rib cage.
co-exists
Allows for glow from within the body
co-exists
Allows for intricate China designs on the bones
Allows for dartfrogs to live within the rib cage
co-exists
co-exists
co-exists
Allows for tattoos to be carved into the bones. Also allows for skeleton animals as tattoos/carvings.
co-exists
Allows for Spine and top of ribcage to glow like an aura
Allows for bits and pieces of rotting flesh to be attached to the bones
Allows for small polar animals to live in the rib cage
Quasar may appear around the bones
Allows for rainbow bones (minimum of 3 colors)
Allows for bones to change colors
Allows for some flesh on the body
Bones will be made of the gemstone
Scorched affects the edges of bones where markings would be, allowing them to act as the makings would on a fully fleshed Quirlicorn.
co-exists
co-exists
Makes a spoopy pon
Allows for starlings to live in or nest within the rib cage.
Allows bones to be cracked or chipped
Allows for part or parts of the body to have flesh.
The Solstice Mutation is newly discovered in Quirlicorns. It appears that the magic of the Solstice has blessed these Quirlicorns coats with cool colors of the moon and/or warm colors of the sun. This mutation comes with 2 different sets of genes. One for the Moon and one for the Sun, depending on the gene carried by Quirlicorns with the Solstice mutation, they will express either Sun or Moon (or both in cases where both mutations are present) on their coats.
The Moon Gene creates a coat made of cool colors. Multiple cool colors may be present or a single cool color. The Moon Gene may also display small stars on the coat or in the hair. In some cases, the moon gene has been found to create frost on the eyelashes of Quirlicorns as well.
The Sun Gene creates a coat made of warm colors. Multiple warm colors may be present or a single warm color. The Sun gene may also create fire in the hair or on the feathering.
In cases where both Sun and Moon genes are present on a horse, Aurora Borealis’ may be displayed on the coats as well.
Solstice Genes alter the coat color only. All markings go on top of the Solstice mutation. This means even ancient markings go over the Solstice mutation.
Solstice genes will cover the Ancient Base Coat Mutation as well.
Chimera or Somatic will create a second Sun or Moon gene, so if your horse only has the Moon gene, it Chimera or somatic create a second moon gene. It will not create a sun gene if none is present in the horses Geno. Likewise Chimera or Somatic will not create a moon gene if one is not already present in the horses geno. On Sun Solstice horses, Chimera and Somatic may only create a new Sun gene.
Solstice Interactions:
may alter the colors used for Apoidea to fit Sun or Moon genes appropriately
co-exists
co-exists
Plants take on the solstice colors
Solstice is covered by China but may allow for China markings to be Moon or Sun colored
May alter the colors used for the Dart Frog to fit the Sun or Moon genes appropriately
May alter the colors used for Foxfire to fit Sun or Moon genes appropriately
May alter the Frost color to fit the Solstice gene
No interaction Glitter may go above other mutation
Allows for tattoos to have range of Sun Solstice Colors
Allows for tattoos to have range of Moon Solstice Colors
co-exists
May alter the colors used for Moonlight to fit Sun or Moon genes appropriately
co-exists
May alter the base coat, but leave markings on the base coat fitting of polar animals
May affect the color of the Quasar to be based on the appropriate Solstice colors
Rainbow will cover any modern white markings, or any ancient markings
May allow Solstice markings to present color changing effects as long as the colors are changing to appropriate colors for the solstice displayed
Depends on the mutation Samhain is mimicking
May alter the colors used for Saxeus to fit Sun or Moon genes appropriately
May alter the colors used for Scorched flames to fit Sun or Moon genes appropriately
co-exists
co-exists
May alter the colors used for the starling to fit the sun or moon genes appropriately
Allows Moon Solstice horses to leave a trail of frozen hoof prints behind them. In Sun Solstice the hoof prints left behind will have steam rising from them.
May display both sun and moon even if only one is present. May also display galaxies or nebulas.
The Spectral Mutation gives your Quirlicorn transparency and a fog like tail. These Quirlicorns don’t do well in desert regions since their foggy manes and tails require a lot of moisture to maintain. Staying too long in hot regions without water supplies can cause a faster dehydration and eventual death. In Ancient Quirlicorns this mutation gives the gift of a base coat color of your choice.
Transparency may not go below 20% and may not go above 90%
This is a retired Mutation!
Spectral Interactions:
Spectral may mix with the other mutation
Audio Spectrum goes above Spectral
co-exists
co-exists
Lowered opacticy on China like on the rest of the horse
Dartfrog may mix with the other mutation
Foxfire goes over Spectral
Frost may go above other mutation
Glitter may go above other mutation
Allows for Tattoos inside of the Quirlicorn
co-exists
Moonlight goes above other mutation
co-exists
Polar may mix with the other mutation
Allows for Quasar designs to whisp outside of the horse
Spectral may mix with the other mutation
co-exists
Depends on the mutation Samhain is mimicking
May create crystal dust and minor glitter effects
Spectral may mix with the other mutation
Makes a Spoopy pon
co-exists
co-exists
Spectral may mix with the other mutation
co-exists
Allows for lack of transparency
The starling mutation mimics the appearance of starling birds found in nature. It is said that a small group of Quirlicorns from the plains developed a special bond with these birds and after time inherited their appearance. Starling mutation completely covers ancient Quirlicorns coats and completely covers Modern Quirlicorns coats with the exception of pinto and appaloosa markings which show on top of the mutation. Starling Quirlicorns come in all colors of starling and mimic their basic patterns closely, they can however have a more stylized eye marking though stylization should be minimal. Eye colors range from starling Quirlicorn to starling Quirlicorn but are always within the range of colors used in the starling pattern.
Starling Interactions:
Starling may mix with the other mutation
Audio Spectrum goes above Starling
co-exists
May have bird nests in the branches/vines/flowers with birds living in them
Starling is covered by China but may allow for China markings to be Starling colored
Starling may mix with the other mutation
Foxfire goes above other mutation
Frost may go above other mutation
Glitter may go above other mutation
Allows for bird tattoos to accompany the main animal tattoo.
co-exists
Moonlight goes above other mutation
Allows for bird heads with beaks
Starling may mix with the other mutation
Quasar may mix with the other mutation
May create oddly colored Starling markings
co-exists
Depends on the mutation Samhain is mimicking
Pattern of Starling with stones/geodes of those colors
Scorched goes above Starling
Allows for Starlings to live in or nest within the rib cage.
May alter the colors used for the starling to fit the sun or moon genes appropriately
May alter the colors used for the starling to fit the sun or moon genes appropriately
Spectral may mix with the other mutation
Allows for Frost to cover the topline
Allows for designs based on any kind of bird
SubZer0 was born of Quirlicorns found frozen in time deep into the frozen Tundra. Many wished upon a star for Spectrals to make a come back, but what the heavens bestowed upon them was much better. SubZer0 Quirlicorns are so cold that their bodies often crack and fog/mist radiates off of their longer hairs. Very cold to the touch, be careful not to get frostbitten! These guys do not do well in warmer regions and are prone to heat exhaustion even at moderate temperatures. Fog/mist may display in the same colors as the hairs or it may be simply white.
SubZer0 Interactions:
Allows for Frost to cover the topline
Allows for Audio Spectrum design to have cracks aside from the cracks in the body
co-exists
Plants may be made up entirely of Ice
May crack designs or allow for broken fragments of China designs
Allows designs based on wood frogs
Foxfire may glow and grow out of the cracks on the body allowing for a glow from the inside of the body
Allows frost to cover entire body
Glitter may surround the Quirlicorn rather than be restricted to the body
Allows for tattoos to be part of and/or hide in the cracks.
co-exists
Allows for moonlight to come from within the body, light spilling out of the cracks
Allows for Toxic colors and whisps to seep out of the cracks
Allows for Frost to cover the topline
May create nebulas for manes and tails
Allows for mist/fog to be any color(s)
Allows for Frost to cover the topline
Depends on the Mutation Samhain is mimicing
allows colorful glittery dust within the mist/fog
Allows for flames to come from within the horse escaping via the cracks rather than needing to outline markings. May also create steam coming from the cracks
Allows bones to be cracked or chipped
Allows Moon Solstice horses to leave a trail of frozen hoof prints behind them. In Sun Solstice the hoof prints left behind will have steam rising from them.
Allows Moon Solstice horses to leave a trail of frozen hoof prints behind them. In Sun Solstice the hoof prints left behind will have steam rising from them.
co-exists
Allows for Frost to cover the topline
Snow may fall on and around wherever the Horse is
Twice Blessed is a mutation which only affects other mutations of the Quirlicorn breed. Twice Blessed appears to multiply the magic of the mutation gene(s) it interacts with. Twice Blessed does not interact at all with natural genes so Quirlicorns with Twice Blessed as the only mutation gene will not display the Twice Blessed gene at all in their designs.
Twice Blessed Interactions:
Allows for designs based on any kind of bee, wasp, hornet or ant
Allows for design to pulse
Allows for glow from within the body
Allows for multiple plant species to exist on the Quirlicorn
Allows for golden markings to replace the blue ones
Allows for designs based on any kind of frog or toad
Allows for bioluminescent patches on the body or head
Allows frost to cover entire body
Allows for glittery fairy dust in hair on face or surrounding the horse
Allows for tattoos to become real animals for brief periods of time.
This means the tattoos can completely detatch from the Quirlicorns coat and become living breathing flesh to help the Quirlicorn if so desired.
Tattoos brought to life may have coats and markings from the mutations they live on the Quirlicorn with (For example a Quirlicorn with Twice Blessed Inkheart China would be allowed to have a China coat)
Allows for horns to be based on any type of goat or antelope or deer
Allows for stars to display on the horses back. Moonlight strokes may also be broader and cover the entire body
Turns them into death themselves. Anything near them will die until the Twice Blessed Plague Quirlicorn leaves.
Allows for designs based on animals outside of the polar region
Allows for designs based on any space phenomena
Allows rainbow to display on the entire coat, rather than being restricted to just the markings
Allows for designs based on any kind of color changing animal
Allows for designs based on any holiday
Allows for body to actually be made of the gemstones
tracks filled with lava fire or embers may appear anywhere on the horse instead of being restricted to just outlining the markings
Allows for part or parts of the body to have flesh.
May display both sun and moon even if only one is present. May also display galaxies or nebulas.
May display both sun and moon even if only one is present. May also display galaxies or nebulas.
Allows for lack of transparency
Allows for designs based on any kind of bird
Snow may fall on and around wherever the Horse is